SPIRV-Cross/shaders-hlsl
Hans-Kristian Arntzen 532f65583e Rewrite how non-uniform qualifiers are handled.
Remove all shenanigans with propagation, and only consume nonuniform
qualifiers exactly where needed (last minute).
2021-04-22 16:03:08 +02:00
..
asm Ensure unpack/pack2x32 tests are compatible with test suite. 2020-04-21 11:48:58 +02:00
comp HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
frag Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00