38 lines
1.1 KiB
GLSL
38 lines
1.1 KiB
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 v0;
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float4 gl_Position;
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float gl_PointSize;
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};
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struct main0_patchOut
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{
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float4 v3;
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};
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kernel void main0(uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
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{
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threadgroup float4 v1[2];
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device main0_out* gl_out = &spvOut[gl_PrimitiveID * 4];
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device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID];
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gl_out[gl_InvocationID].v0 = float4(1.0);
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gl_out[gl_InvocationID].v0.z = 3.0;
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if (gl_InvocationID == 0)
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{
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v1[0] = float4(2.0);
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((threadgroup float*)&v1[0])[0u] = 3.0;
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v1[1] = float4(2.0);
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((threadgroup float*)&v1[1])[0u] = 5.0;
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}
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patchOut.v3 = float4(5.0);
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gl_out[gl_InvocationID].gl_Position = float4(10.0);
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gl_out[gl_InvocationID].gl_Position.z = 20.0;
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gl_out[gl_InvocationID].gl_PointSize = 40.0;
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}
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