34 lines
572 B
GLSL
34 lines
572 B
GLSL
#version 100
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struct Struct_vec4
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{
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vec4 m0;
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};
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struct UBO
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{
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Struct_vec4 m0;
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Struct_vec4 m1;
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};
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uniform UBO ubo_binding_0;
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varying vec4 output_location_0_m0_m0;
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varying vec4 output_location_0_m1_m0;
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varying vec4 output_location_2_m0;
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varying vec4 output_location_3_m0;
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void main()
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{
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Struct_vec4 c;
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c.m0 = ubo_binding_0.m0.m0;
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Struct_vec4 b;
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b.m0 = ubo_binding_0.m1.m0;
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gl_Position = c.m0 + b.m0;
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output_location_0_m0_m0 = c.m0;
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output_location_0_m1_m0 = b.m0;
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output_location_2_m0 = c.m0;
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output_location_3_m0 = b.m0;
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}
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