cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
31 lines
948 B
Plaintext
31 lines
948 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct SSBO1
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{
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short4 outputs[1];
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};
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struct SSBO0
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{
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int4 inputs[1];
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};
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struct UBO
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{
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half4 const0;
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device SSBO1& _21 [[buffer(0)]], device SSBO0& _29 [[buffer(1)]], constant UBO& _40 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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short2 _47 = as_type<short2>(_29.inputs[gl_GlobalInvocationID.x].x) + as_type<short2>(_40.const0.xy);
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_21.outputs[gl_GlobalInvocationID.x] = short4(_47.x, _47.y, _21.outputs[gl_GlobalInvocationID.x].z, _21.outputs[gl_GlobalInvocationID.x].w);
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short2 _66 = short2(as_type<ushort2>(uint(_29.inputs[gl_GlobalInvocationID.x].y)) - as_type<ushort2>(_40.const0.zw));
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_21.outputs[gl_GlobalInvocationID.x] = short4(_21.outputs[gl_GlobalInvocationID.x].x, _21.outputs[gl_GlobalInvocationID.x].y, _66.x, _66.y);
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}
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