SPIRV-Cross/reference/opt
Chip Davis b29f83c383 MSL: Add options to control emission of fragment outputs.
Like with `point_size` when not rendering points, Metal complains when
writing to a variable using the `[[depth]]` qualifier when no depth
buffer be attached. In that case, we must avoid emitting `FragDepth`,
just like with `PointSize`.

I assume it will also complain if there be no stencil attachment and the
shader write to `[[stencil]]`, or it write to `[[color(n)]]` but there
be no color attachment at n.
2020-04-13 15:29:11 -05:00
..
shaders Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-03-30 11:03:43 -04:00
shaders-hlsl HLSL: Add support for treating NonWritable UAV texture as SRV instead. 2020-04-03 11:50:50 +02:00
shaders-msl MSL: Add options to control emission of fragment outputs. 2020-04-13 15:29:11 -05:00
shaders-ue4/asm Roll GLSLang, SPIRV-Tools and SPIRV-Headers 2020-02-19 10:13:52 -05:00