SPIRV-Cross/reference/shaders-no-opt/asm/frag/phi.zero-initialize.asm.frag
Hans-Kristian Arntzen b8905bbd95 Add support for forcefully zero-initialized variables.
Useful to better support certain platforms which require all variables
to be initialized to something.
2020-03-26 13:38:27 +01:00

30 lines
422 B
GLSL

#version 450
struct Foo
{
int a;
};
layout(location = 0) in vec4 vColor;
layout(location = 0) out vec4 FragColor;
int uninit_int = 0;
ivec4 uninit_vector = ivec4(0);
mat4 uninit_matrix = mat4(vec4(0.0), vec4(0.0), vec4(0.0), vec4(0.0));
Foo uninit_foo = Foo(0);
void main()
{
int _39 = 0;
if (vColor.x > 10.0)
{
_39 = 10;
}
else
{
_39 = 20;
}
FragColor = vColor;
}