147 lines
4.6 KiB
GLSL
147 lines
4.6 KiB
GLSL
Texture1D<uint4> uSampler1DUint : register(t0);
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SamplerState _uSampler1DUint_sampler : register(s0);
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Texture1D<int4> uSampler1DInt : register(t0);
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SamplerState _uSampler1DInt_sampler : register(s0);
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Texture1D<float4> uSampler1DFloat : register(t0);
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SamplerState _uSampler1DFloat_sampler : register(s0);
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Texture2DArray<int4> uSampler2DArray : register(t2);
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SamplerState _uSampler2DArray_sampler : register(s2);
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Texture3D<float4> uSampler3D : register(t3);
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SamplerState _uSampler3D_sampler : register(s3);
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TextureCube<float4> uSamplerCube : register(t4);
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SamplerState _uSamplerCube_sampler : register(s4);
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TextureCubeArray<uint4> uSamplerCubeArray : register(t5);
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SamplerState _uSamplerCubeArray_sampler : register(s5);
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Buffer<float4> uSamplerBuffer : register(t6);
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Texture2DMS<int4> uSamplerMS : register(t7);
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SamplerState _uSamplerMS_sampler : register(s7);
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Texture2DMSArray<float4> uSamplerMSArray : register(t8);
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SamplerState _uSamplerMSArray_sampler : register(s8);
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Texture2D<float4> uSampler2D : register(t1);
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SamplerState _uSampler2D_sampler : register(s1);
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uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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uint SPIRV_Cross_textureSize(Texture1D<int4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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uint SPIRV_Cross_textureSize(Texture1D<uint4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture2DArray<int4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture3D<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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Param = 0u;
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(TextureCube<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(TextureCubeArray<uint4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(Texture2DMS<int4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture2DMSArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(ret.x, ret.y, ret.z, Param);
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return ret;
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}
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void frag_main()
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{
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uint _17_dummy_parameter;
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int a = int(SPIRV_Cross_textureSize(uSampler1DUint, uint(0), _17_dummy_parameter));
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uint _24_dummy_parameter;
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a = int(SPIRV_Cross_textureSize(uSampler1DInt, uint(0), _24_dummy_parameter));
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uint _32_dummy_parameter;
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a = int(SPIRV_Cross_textureSize(uSampler1DFloat, uint(0), _32_dummy_parameter));
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uint _42_dummy_parameter;
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int3 c = int3(SPIRV_Cross_textureSize(uSampler2DArray, uint(0), _42_dummy_parameter));
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uint _50_dummy_parameter;
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int3 d = int3(SPIRV_Cross_textureSize(uSampler3D, uint(0), _50_dummy_parameter));
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uint _60_dummy_parameter;
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int2 e = int2(SPIRV_Cross_textureSize(uSamplerCube, uint(0), _60_dummy_parameter));
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uint _68_dummy_parameter;
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int3 f = int3(SPIRV_Cross_textureSize(uSamplerCubeArray, uint(0), _68_dummy_parameter));
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uint _76_dummy_parameter;
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int g = int(SPIRV_Cross_textureSize(uSamplerBuffer, 0u, _76_dummy_parameter));
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uint _84_dummy_parameter;
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int2 h = int2(SPIRV_Cross_textureSize(uSamplerMS, 0u, _84_dummy_parameter));
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uint _92_dummy_parameter;
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int3 i = int3(SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _92_dummy_parameter));
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int _100;
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SPIRV_Cross_textureSize(uSampler2D, 0u, _100);
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int l1 = int(_100);
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int _104;
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SPIRV_Cross_textureSize(uSampler2DArray, 0u, _104);
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int l2 = int(_104);
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int _108;
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SPIRV_Cross_textureSize(uSampler3D, 0u, _108);
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int l3 = int(_108);
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int _112;
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SPIRV_Cross_textureSize(uSamplerCube, 0u, _112);
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int l4 = int(_112);
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int _116;
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SPIRV_Cross_textureSize(uSamplerMS, 0u, _116);
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int s0 = int(_116);
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int _120;
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SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _120);
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int s1 = int(_120);
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}
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void main()
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{
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frag_main();
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}
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