SPIRV-Cross/shaders-reflection/frag/push-constant.vk.frag

17 lines
283 B
GLSL

#version 310 es
precision mediump float;
layout(push_constant, std430) uniform PushConstants
{
vec4 value0;
vec4 value1;
} push;
layout(location = 0) in vec4 vColor;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vColor + push.value0 + push.value1;
}