461f1506e7
This is not necessary, as we must emit an invalidating store before we potentially consume an invalid expression. In fact, we're a bit conservative here in this case for example: int tmp = variable; if (...) { variable = 10; } else { // Consuming tmp here is fine, but it was // invalidated while emitting other branch. // Technically, we need to study if there is an invalidating store // in the CFG between the loading block and this block, and the other // branch will not be a part of that analysis. int tmp2 = tmp * tmp; } Fixing this case means complex CFG traversal *everywhere*, and it feels like overkill. Fixing this exposed a bug with access chains, so fix a bug where expression dependencies were not inherited properly in access chains. Access chains are now considered forwarded if there is at least one dependency which is also forwarded.
58 lines
1.2 KiB
JavaScript
58 lines
1.2 KiB
JavaScript
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 fragColor;
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vec4 _80;
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void main()
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{
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mediump int _18 = int(_80.x);
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vec4 _82;
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_82 = _80;
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vec4 _89;
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for (mediump int _81 = 0; _81 < _18; _82 = _89, _81++)
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{
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vec4 _83;
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switch (_18)
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{
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case 0:
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{
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vec4 _74 = _82;
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_74.y = 0.0;
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_83 = _74;
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break;
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}
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case 1:
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{
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vec4 _76 = _82;
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_76.y = 1.0;
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_83 = _76;
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break;
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}
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default:
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{
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vec4 _88;
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_88 = _82;
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for (mediump int _84 = 0; _84 < _18; )
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{
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vec4 _72 = _88;
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_72.y = _88.y + 0.5;
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_88 = _72;
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_84++;
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continue;
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}
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_89 = _88;
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continue;
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}
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}
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vec4 _79 = _83;
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_79.y = _83.y + 0.5;
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_89 = _79;
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continue;
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}
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fragColor = _82;
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}
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