SPIRV-Cross/reference
2020-04-21 11:34:12 +02:00
..
opt MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
shaders GLSL/HLSL: Support packUint2x32 and unpackUint2x32 2020-04-21 11:34:12 +02:00
shaders-hlsl GLSL/HLSL: Support packUint2x32 and unpackUint2x32 2020-04-21 11:34:12 +02:00
shaders-hlsl-no-opt Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
shaders-msl MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
shaders-msl-no-opt MSL: Support edge case with DX layout in scalar block layout. 2020-04-20 15:29:24 +02:00
shaders-no-opt Add support for forcefully zero-initialized variables. 2020-03-26 13:38:27 +01:00
shaders-reflection Reflection: Add specialization constant name 2020-04-18 22:00:36 +02:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00