SPIRV-Cross/reference
2020-01-15 16:18:29 +01:00
..
opt GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
shaders GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
shaders-hlsl HLSL: Fix bug when reading and writing structs from SSBO. 2020-01-08 14:27:02 +01:00
shaders-hlsl-no-opt HLSL: Deal with casting for WaveActiveMin/Max. 2020-01-09 12:35:18 +01:00
shaders-msl MSL: Deal with packing vectors for vertex input/fragment output. 2020-01-07 14:14:31 +01:00
shaders-msl-no-opt MSL: Deal with sign on wave min/max. 2020-01-09 12:35:18 +01:00
shaders-no-opt GLSL: Deal with sign in subgroup Min/Max operations. 2020-01-09 12:35:14 +01:00
shaders-reflection Reflect: Deal with workgroup size being specialization constants. 2019-10-04 10:50:50 +02:00
shaders-ue4/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00
shaders-ue4-no-opt/asm Roll SPIRV-Tools, SPIRV-Headers and GLSLang 2019-12-02 16:17:21 -05:00