SPIRV-Cross/shaders-msl/comp/read-write-only.comp
Bill Hollings be4cb17a14 Enhance MSL testing and add numerous MSL test cases.
Add to suite of MSL tests and references any existing GLSL tests
that successfully convert GLSL->SPIRV->MSL and compile as MSL.
test_shaders_helper() ignores hidden files that start with '.',
to avoid accidentally finding hidden OSX files such as .DS_Store.
Use xcrun to compile MSL shaders instead of hard-coded path to Metal compiler.
Wrap calls to xcrun in exception handling to ignore if Xcode not installed.
For MSL tests, move call to validate_shader_msl() to after call to
regression_check() to allow a converted MSL shader to be saved for
manual review even if it doesn't successfully compile as MSL.
2017-01-30 22:55:21 -05:00

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#version 310 es
layout(local_size_x = 1) in;
layout(binding = 0, std430) readonly buffer SSBO0
{
vec4 data0;
vec4 data1;
};
layout(binding = 1, std430) restrict buffer SSBO1
{
vec4 data2;
vec4 data3;
};
layout(binding = 2, std430) restrict writeonly buffer SSBO2
{
vec4 data4;
vec4 data5;
};
void main()
{
data4 = data0 + data2;
data5 = data1 + data3;
}