SPIRV-Cross/reference/shaders-msl/asm/comp/variable-pointers-store-forwarding.asm.comp

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
template <typename T, size_t Num>
struct unsafe_array
{
T __Elements[Num ? Num : 1];
constexpr size_t size() const thread { return Num; }
constexpr size_t max_size() const thread { return Num; }
constexpr bool empty() const thread { return Num == 0; }
constexpr size_t size() const device { return Num; }
constexpr size_t max_size() const device { return Num; }
constexpr bool empty() const device { return Num == 0; }
constexpr size_t size() const constant { return Num; }
constexpr size_t max_size() const constant { return Num; }
constexpr bool empty() const constant { return Num == 0; }
constexpr size_t size() const threadgroup { return Num; }
constexpr size_t max_size() const threadgroup { return Num; }
constexpr bool empty() const threadgroup { return Num == 0; }
thread T &operator[](size_t pos) thread
{
return __Elements[pos];
}
constexpr const thread T &operator[](size_t pos) const thread
{
return __Elements[pos];
}
device T &operator[](size_t pos) device
{
return __Elements[pos];
}
constexpr const device T &operator[](size_t pos) const device
{
return __Elements[pos];
}
constexpr const constant T &operator[](size_t pos) const constant
{
return __Elements[pos];
}
threadgroup T &operator[](size_t pos) threadgroup
{
return __Elements[pos];
}
constexpr const threadgroup T &operator[](size_t pos) const threadgroup
{
return __Elements[pos];
}
};
using namespace metal;
struct foo
{
int a;
};
struct bar
{
int b;
};
static inline __attribute__((always_inline))
device int* _24(device foo& a, device bar& b, thread uint3& gl_GlobalInvocationID)
{
return (gl_GlobalInvocationID.x != 0u) ? &a.a : &b.b;
}
kernel void main0(device foo& x [[buffer(0)]], device bar& y [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
device int* _34 = _24(x, y, gl_GlobalInvocationID);
device int* _33 = _34;
int _37 = x.a;
*_33 = 0;
y.b = _37 + _37;
}