108 lines
2.5 KiB
GLSL
108 lines
2.5 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#include <metal_stdlib>
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#include <simd/simd.h>
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template <typename T, size_t Num>
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struct unsafe_array
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{
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T __Elements[Num ? Num : 1];
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constexpr size_t size() const thread { return Num; }
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constexpr size_t max_size() const thread { return Num; }
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constexpr bool empty() const thread { return Num == 0; }
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constexpr size_t size() const device { return Num; }
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constexpr size_t max_size() const device { return Num; }
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constexpr bool empty() const device { return Num == 0; }
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constexpr size_t size() const constant { return Num; }
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constexpr size_t max_size() const constant { return Num; }
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constexpr bool empty() const constant { return Num == 0; }
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constexpr size_t size() const threadgroup { return Num; }
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constexpr size_t max_size() const threadgroup { return Num; }
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constexpr bool empty() const threadgroup { return Num == 0; }
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thread T &operator[](size_t pos) thread
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{
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return __Elements[pos];
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}
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constexpr const thread T &operator[](size_t pos) const thread
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{
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return __Elements[pos];
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}
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device T &operator[](size_t pos) device
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{
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return __Elements[pos];
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}
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constexpr const device T &operator[](size_t pos) const device
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{
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return __Elements[pos];
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}
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constexpr const constant T &operator[](size_t pos) const constant
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{
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return __Elements[pos];
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}
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threadgroup T &operator[](size_t pos) threadgroup
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{
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return __Elements[pos];
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}
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constexpr const threadgroup T &operator[](size_t pos) const threadgroup
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{
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return __Elements[pos];
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}
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};
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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static inline __attribute__((always_inline))
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float4 foo(thread const float4& foo_1)
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{
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return foo_1 + float4(1.0);
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}
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static inline __attribute__((always_inline))
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float4 foo(thread const float3& foo_1)
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{
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return foo_1.xyzz + float4(1.0);
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}
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static inline __attribute__((always_inline))
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float4 foo_1(thread const float4& foo_2)
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{
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return foo_2 + float4(2.0);
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}
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static inline __attribute__((always_inline))
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float4 foo(thread const float2& foo_2)
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{
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return foo_2.xyxy + float4(2.0);
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}
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fragment main0_out main0()
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{
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main0_out out = {};
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float4 foo_3 = float4(1.0);
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float4 foo_2 = foo(foo_3);
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float3 foo_5 = float3(1.0);
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float4 foo_4 = foo(foo_5);
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float4 foo_7 = float4(1.0);
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float4 foo_6 = foo_1(foo_7);
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float2 foo_9 = float2(1.0);
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float4 foo_8 = foo(foo_9);
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out.FragColor = ((foo_2 + foo_4) + foo_6) + foo_8;
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return out;
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}
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