103 lines
2.6 KiB
GLSL
103 lines
2.6 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-braces"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#include <metal_stdlib>
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#include <simd/simd.h>
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template <typename T, size_t Num>
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struct unsafe_array
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{
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T __Elements[Num ? Num : 1];
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constexpr size_t size() const thread { return Num; }
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constexpr size_t max_size() const thread { return Num; }
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constexpr bool empty() const thread { return Num == 0; }
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constexpr size_t size() const device { return Num; }
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constexpr size_t max_size() const device { return Num; }
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constexpr bool empty() const device { return Num == 0; }
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constexpr size_t size() const constant { return Num; }
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constexpr size_t max_size() const constant { return Num; }
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constexpr bool empty() const constant { return Num == 0; }
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constexpr size_t size() const threadgroup { return Num; }
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constexpr size_t max_size() const threadgroup { return Num; }
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constexpr bool empty() const threadgroup { return Num == 0; }
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thread T &operator[](size_t pos) thread
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{
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return __Elements[pos];
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}
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constexpr const thread T &operator[](size_t pos) const thread
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{
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return __Elements[pos];
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}
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device T &operator[](size_t pos) device
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{
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return __Elements[pos];
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}
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constexpr const device T &operator[](size_t pos) const device
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{
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return __Elements[pos];
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}
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constexpr const constant T &operator[](size_t pos) const constant
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{
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return __Elements[pos];
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}
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threadgroup T &operator[](size_t pos) threadgroup
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{
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return __Elements[pos];
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}
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constexpr const threadgroup T &operator[](size_t pos) const threadgroup
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{
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return __Elements[pos];
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}
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};
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float4 vInput [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]])
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{
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main0_out out = {};
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out.FragColor = in.vInput;
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float4 t = uSampler.sample(uSamplerSmplr, in.vInput.xy);
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float4 d0 = dfdx(in.vInput);
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float4 d1 = dfdy(in.vInput);
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float4 d2 = fwidth(in.vInput);
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float4 d3 = dfdx(in.vInput);
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float4 d4 = dfdy(in.vInput);
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float4 d5 = fwidth(in.vInput);
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float4 d6 = dfdx(in.vInput);
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float4 d7 = dfdy(in.vInput);
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float4 d8 = fwidth(in.vInput);
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if (in.vInput.y > 10.0)
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{
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out.FragColor += t;
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out.FragColor += d0;
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out.FragColor += d1;
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out.FragColor += d2;
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out.FragColor += d3;
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out.FragColor += d4;
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out.FragColor += d5;
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out.FragColor += d6;
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out.FragColor += d7;
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out.FragColor += d8;
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}
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return out;
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}
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