SPIRV-Cross/shaders-msl/asm
Hans-Kristian Arntzen 31be74a853 Add relax_nan_checks options.
Makes codegen from typical D3D emulation SPIR-V more readable.
Also makes cross compilation with NotEqual more sensible.
It's very rare to actually need the strict NaN-checks in practice.

Also, glslang now emits UnordNotEqual by default it seems, so give up
trying to assume OrdNotEqual. Harmonize for UnordNotEqual as the sane
default.
2022-03-03 14:50:56 +01:00
..
comp Roll dependencies. 2021-01-08 10:41:51 +01:00
frag Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
tesc MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
tese MSL: Force unnamed array builtin attributes to have a name. 2019-02-20 22:16:51 -06:00
vert Add tests for OpSpecConstantOp ops OpQuantizeToF16 and OpSRem. 2021-09-05 16:51:04 -04:00