23 lines
653 B
GLSL
23 lines
653 B
GLSL
#version 450
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layout(set = 0, binding = 0) uniform texture2D uDepth;
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layout(set = 0, binding = 1) uniform texture2D uColor;
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layout(set = 0, binding = 2) uniform sampler uSampler;
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layout(set = 0, binding = 3) uniform samplerShadow uSamplerShadow;
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layout(location = 0) out float FragColor;
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float sample_depth_from_function(texture2D uT, samplerShadow uS)
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{
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return texture(sampler2DShadow(uT, uS), vec3(0.5));
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}
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float sample_color_from_function(texture2D uT, sampler uS)
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{
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return texture(sampler2D(uT, uS), vec2(0.5)).x;
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}
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void main()
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{
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FragColor = sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor, uSampler);
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}
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