5742047b24
Add spvQuantizeToF16() family of synthetic functions to convert from float to half and back again, and add function attribute [[clang::optnone]] to honor infinities during conversions. Adjust SPIRV-Cross unit test reference shaders to accommodate these changes. |
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.. | ||
opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection | ||
shaders-ue4/asm | ||
shaders-ue4-no-opt/asm |