e2c95bdcbc
We used to use the Binding decoration for this, but this method is hopelessly broken. If no explicit MSL resource remapping exists, we remap automatically in a manner which should always "just work".
24 lines
650 B
Plaintext
24 lines
650 B
Plaintext
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
|
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct cb
|
|
{
|
|
float value;
|
|
};
|
|
|
|
// Returns 2D texture coords corresponding to 1D texel buffer coords
|
|
uint2 spvTexelBufferCoord(uint tc)
|
|
{
|
|
return uint2(tc % 4096, tc / 4096);
|
|
}
|
|
|
|
kernel void main0(constant cb& _6 [[buffer(0)]], texture2d<float, access::write> _buffer [[texture(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]])
|
|
{
|
|
_buffer.write(float4(_6.value), spvTexelBufferCoord(((32u * gl_WorkGroupID.x) + gl_LocalInvocationIndex)));
|
|
}
|
|
|