af8a9ccdcb
When passing down arrays of buffer pointers, the array itself needs an address space.
62 lines
1.2 KiB
GLSL
62 lines
1.2 KiB
GLSL
#version 450
|
|
|
|
layout(std430, push_constant) uniform Push
|
|
{
|
|
vec4 push;
|
|
} registers;
|
|
|
|
layout(std140, set = 0, binding = 5) uniform UBO
|
|
{
|
|
vec4 ubo;
|
|
};
|
|
|
|
layout(std430, set = 1, binding = 7) buffer SSBO
|
|
{
|
|
vec4 ssbo;
|
|
};
|
|
|
|
layout(std430, set = 1, binding = 8) readonly buffer SSBOs
|
|
{
|
|
vec4 ssbo;
|
|
} ssbos[2];
|
|
|
|
layout(std140, set = 2, binding = 4) uniform UBOs
|
|
{
|
|
vec4 ubo;
|
|
} ubos[4];
|
|
|
|
layout(set = 0, binding = 2) uniform sampler2D uTexture;
|
|
layout(set = 0, binding = 6) uniform sampler2D uTextures[2];
|
|
layout(set = 1, binding = 3) uniform texture2D uTexture2[4];
|
|
layout(set = 1, binding = 10) uniform sampler uSampler[2];
|
|
layout(location = 0) in vec2 vUV;
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
vec4 sample_in_function2()
|
|
{
|
|
vec4 ret = texture(uTexture, vUV);
|
|
ret += texture(sampler2D(uTexture2[2], uSampler[1]), vUV);
|
|
ret += texture(uTextures[1], vUV);
|
|
ret += ssbo;
|
|
ret += ssbos[0].ssbo;
|
|
ret += registers.push;
|
|
return ret;
|
|
}
|
|
|
|
vec4 sample_in_function()
|
|
{
|
|
vec4 ret = sample_in_function2();
|
|
ret += ubo;
|
|
ret += ubos[0].ubo;
|
|
return ret;
|
|
}
|
|
|
|
void main()
|
|
{
|
|
FragColor = sample_in_function();
|
|
FragColor += ubo;
|
|
FragColor += ssbo;
|
|
FragColor += ubos[1].ubo;
|
|
FragColor += registers.push;
|
|
}
|