d6be21543d
Was causing compilation failures, jumped the merge a bit too soon.
8 lines
97 B
GLSL
8 lines
97 B
GLSL
#version 450
|
|
layout(depth_greater) out float gl_FragDepth;
|
|
|
|
void main()
|
|
{
|
|
gl_FragDepth = 0.5;
|
|
}
|