SPIRV-Cross/shaders-msl/frag/depth-greater-than.frag
Hans-Kristian Arntzen d6be21543d MSL: Split out early_fragment_tests.
Was causing compilation failures, jumped the merge a bit too soon.
2018-11-12 16:20:49 +01:00

8 lines
97 B
GLSL

#version 450
layout(depth_greater) out float gl_FragDepth;
void main()
{
gl_FragDepth = 0.5;
}