d48d2a95c7
It's still only supported on Apple GPUs, but Macs will have those soon.
12 lines
192 B
GLSL
12 lines
192 B
GLSL
#version 450
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#extension GL_ARB_post_depth_coverage : require
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layout(post_depth_coverage) in;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(gl_SampleMaskIn[0]);
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}
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