39bc101e82
This is somewhat tricky, because in MSL this value is obtained through a function, `get_sample_position()`. Since the call expression is an rvalue, it can't be passed by reference, so functions get a copy instead. This was the last piece preventing us from turning on sample-rate shading support in MoltenVK.
9 lines
128 B
GLSL
9 lines
128 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = vec4(gl_SamplePosition, gl_SampleID, 1.0);
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}
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