11 lines
195 B
GLSL
11 lines
195 B
GLSL
#version 450
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#extension GL_KHR_shader_subgroup_basic : require
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layout(location = 0) out uvec2 FragColor;
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void main()
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{
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FragColor.x = gl_SubgroupSize;
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FragColor.y = gl_SubgroupInvocationID;
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}
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