SPIRV-Cross/shaders-msl/frag/texture-cube-array.ios.emulate-cube-array.frag

17 lines
462 B
GLSL

#version 450
layout(set = 0, binding = 0) uniform samplerCube cubeSampler;
layout(set = 0, binding = 1) uniform samplerCubeArray cubeArraySampler;
layout(set = 0, binding = 2) uniform sampler2DArray texArraySampler;
layout(location = 0) in vec4 vUV;
layout(location = 0) out vec4 FragColor;
void main()
{
vec4 a = texture(cubeSampler, vUV.xyz);
vec4 b = texture(cubeArraySampler, vUV);
vec4 c = texture(texArraySampler, vUV.xyz);
FragColor = a + b + c;
}