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SPIRV-Cross
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585fc6f3cb
SPIRV-Cross
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reference
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opt
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shaders
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asm
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xndcn
02fb8f2a24
Add comment after inf/nan float number for clarifying.
2021-05-27 02:40:41 +08:00
..
comp
GLSL: Be more aggressive about using type_alias.
2020-07-29 12:48:41 +02:00
frag
Add comment after inf/nan float number for clarifying.
2021-05-27 02:40:41 +08:00
geom
Roll dependencies
2020-05-20 10:27:51 -04:00
tese
GLSL: Deal with array loads from input in tessellation.
2019-03-21 11:50:53 +01:00
vert
MSL: Always enable Outputs in vertex stages.
2021-01-07 11:24:47 +01:00