SPIRV-Cross/shaders-hlsl/vert
Hans-Kristian Arntzen b8115ffbe0 HLSL: Implement invariant as precise.
Only option we have.
2021-05-07 13:15:55 +02:00
..
basic.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
clip-cull-distance.vert Fix incorrect loop range. 2018-02-22 17:00:41 +01:00
instancing.vert Add instancing test to HLSL. 2017-03-21 13:48:50 +01:00
invariant.vert HLSL: Implement invariant as precise. 2021-05-07 13:15:55 +02:00
locations.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
matrix-attribute.vert Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
matrix-output.vert Only unroll matrices for vertex input. 2017-10-05 16:31:52 +02:00
no-contraction.vert Honor NoContraction qualifier. 2021-05-07 12:59:47 +02:00
no-input.vert Add some tests for no stage inputs or outputs in HLSL. 2017-03-21 13:48:50 +01:00
point-size-compat.vert Add workaround for PointCoord builtin on HLSL. 2018-02-23 15:58:35 +01:00
qualifiers.vert Add test case for interpolation qualifiers in HLSL. 2017-03-21 13:48:50 +01:00
read-from-row-major-array.vert Force recompile if we add row-major transpose functions in MSL. 2018-05-04 09:43:34 +02:00
return-array.vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
sampler-buffers.vert Support samplerBuffer as function parameters in HLSL. 2017-08-21 10:26:44 +02:00
struct-composite-decl.vert Fix HLSL regression with struct declaration. 2018-01-23 16:36:20 +01:00
texture_buffer.vert Remap swizzle for HLSL and RWBuffer. 2017-10-24 09:55:25 +02:00