SPIRV-Cross/reference/shaders-msl/frag/sample-depth-separate-image-sampler.frag

30 lines
823 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float FragColor [[color(0)]];
};
float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
{
return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
}
float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
{
return uT.sample(uS, float2(0.5)).x;
}
fragment main0_out main0(depth2d<float> uDepth [[texture(0)]], texture2d<float> uColor [[texture(1)]], sampler uSampler [[sampler(2)]], sampler uSamplerShadow [[sampler(3)]])
{
main0_out out = {};
out.FragColor = sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor, uSampler);
return out;
}