24 lines
459 B
GLSL
24 lines
459 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float2 vTexCoord [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> Texture [[texture(0)]], sampler TextureSmplr [[sampler(0)]])
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{
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main0_out out = {};
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float f = Texture.sample(TextureSmplr, in.vTexCoord).x;
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out.FragColor = float4(f * f);
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return out;
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}
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