43 lines
672 B
GLSL
43 lines
672 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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out.FragColor = float4(0.0);
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int i = 0;
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int _36;
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for (;;)
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{
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if (i < 3)
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{
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int a = i;
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out.FragColor[a] += float(i);
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if (false)
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{
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_36 = 1;
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}
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else
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{
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int _41 = i;
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i = _41 + 1;
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_36 = _41;
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}
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continue;
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}
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else
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{
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break;
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}
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}
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return out;
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}
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