33 lines
689 B
GLSL
33 lines
689 B
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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int index [[user(locn0)]];
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};
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static inline __attribute__((always_inline))
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float4 getColor(thread const int& i, thread float2& gl_SamplePosition)
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{
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return float4(gl_SamplePosition, float(i), 1.0);
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}
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fragment main0_out main0(main0_in in [[stage_in]], uint gl_SampleID [[sample_id]])
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{
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main0_out out = {};
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float2 gl_SamplePosition = get_sample_position(gl_SampleID);
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int param = in.index;
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out.FragColor = getColor(param, gl_SamplePosition);
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return out;
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}
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