SPIRV-Cross/reference/opt
2021-07-19 14:01:21 +02:00
..
shaders GLSL: Implement GL_EXT_ray_query. 2021-07-19 14:01:21 +02:00
shaders-hlsl HLSL: Rewrite how block IO is emitted. 2021-06-28 15:04:49 +02:00
shaders-msl MSL: Adjust gl_SampleMaskIn for sample-shading and/or fixed sample mask. 2021-07-13 21:22:13 -04:00
shaders-ue4/asm Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00