SPIRV-Cross/shaders/vulkan/rmiss/ray_tracing.nocompat.vk.rmiss
2019-03-27 10:04:42 +01:00

10 lines
140 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
layout(location = 0) rayPayloadInNV float payload;
void main()
{
payload = 0.0;
}