SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/mesh
Hans-Kristian Arntzen b606e4f752 HLSL: Fix test for non-block per-primitive IO.
Force gl_in_out path for HLSL as well when mesh shaders are used.
2022-11-02 13:41:32 +01:00
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mesh-shader-plain-builtin-outputs.spv14.asm.vk.nocompat.mesh HLSL: Fix test for non-block per-primitive IO. 2022-11-02 13:41:32 +01:00