SPIRV-Cross/reference/shaders-hlsl-no-opt/vert/base-vertex.vert
Hans-Kristian Arntzen b5386e3ea9 HLSL: Improve support for VertexInfo aux struct.
Add concept of explicit bindings for aux structs and allows query if
these aux structs are required.
2022-10-03 13:31:27 +02:00

31 lines
559 B
GLSL

static float4 gl_Position;
static int gl_BaseVertexARB;
cbuffer SPIRV_Cross_VertexInfo
{
int SPIRV_Cross_BaseVertex;
int SPIRV_Cross_BaseInstance;
};
struct SPIRV_Cross_Input
{
};
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = float(gl_BaseVertexARB).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_BaseVertexARB = SPIRV_Cross_BaseVertex;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}