SPIRV-Cross/reference/opt/shaders-msl/tese/input-array.tese
2022-01-05 13:32:17 +01:00

30 lines
652 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
struct main0_in
{
float4 Floats [[attribute(0)]];
float4 Floats2 [[attribute(2)]];
};
struct main0_patchIn
{
patch_control_point<main0_in> gl_in;
};
[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float2 gl_TessCoordIn [[position_in_patch]])
{
main0_out out = {};
float3 gl_TessCoord = float3(gl_TessCoordIn.x, gl_TessCoordIn.y, 0.0);
out.gl_Position = (patchIn.gl_in[0].Floats * gl_TessCoord.x) + (patchIn.gl_in[1].Floats2 * gl_TessCoord.y);
return out;
}