SPIRV-Cross/reference/opt/shaders-msl
Hans-Kristian Arntzen 5d82d32e0f Roll dependencies.
2021-01-08 10:41:51 +01:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Roll dependencies. 2021-01-08 10:41:51 +01:00
comp MSL: Fix calculation of atomic image buffer address. 2020-10-13 20:51:56 -05:00
desktop-only MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Don't use a bitcast for tessellation levels in tesc shaders. 2020-10-14 18:35:59 -05:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
vulkan MSL: Support SPV_EXT_demote_to_helper_invocation for MSL 2.3. 2020-10-13 00:25:32 -05:00