5d97dae1eb
Traverse backwards instead, far more robust. Should elide basically all redundant continue; statements now.
22 lines
350 B
GLSL
22 lines
350 B
GLSL
#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 v0;
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void main()
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{
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FragColor = vec4(1.0);
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for (int _54 = 0; _54 < 4; _54++)
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{
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if (v0.x == 20.0)
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{
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FragColor += vec4(v0[_54 & 3]);
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}
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else
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{
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FragColor += vec4(v0[_54 & 1]);
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}
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}
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}
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