16 lines
373 B
GLSL
16 lines
373 B
GLSL
#version 450
|
|
|
|
layout(binding = 0) uniform sampler2DMS uSamp;
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
void main()
|
|
{
|
|
ivec2 _28 = ivec2(gl_FragCoord.xy);
|
|
FragColor.x = texelFetch(uSamp, _28, int(0u)).x;
|
|
FragColor.y = texelFetch(uSamp, _28, int(1u)).x;
|
|
FragColor.z = texelFetch(uSamp, _28, int(2u)).x;
|
|
FragColor.w = texelFetch(uSamp, _28, int(3u)).x;
|
|
}
|
|
|