SPIRV-Cross/reference/shaders-msl/vert/basic.vert
Robert Konrad 7b3d0686ef Adjust metal reference output
Y flipping is now off by default.
2017-01-26 10:32:50 +01:00

32 lines
526 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBO
{
float4x4 uMVP;
};
struct main0_in
{
float3 aNormal [[attribute(1)]];
float4 aVertex [[attribute(0)]];
};
struct main0_out
{
float3 vNormal [[user(locn0)]];
float4 gl_Position [[position]];
float gl_PointSize;
};
vertex main0_out main0(main0_in in [[stage_in]], constant UBO& _16 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _16.uMVP * in.aVertex;
out.vNormal = in.aNormal;
return out;
}