a4ac27546a
depth2d in MSL only returns float, not float4, even for normal sampling. We need to conditionally remap-swizzle back to float4. |
||
---|---|---|
.. | ||
opt | ||
shaders | ||
shaders-hlsl | ||
shaders-hlsl-no-opt | ||
shaders-msl | ||
shaders-msl-no-opt | ||
shaders-no-opt | ||
shaders-reflection |