SPIRV-Cross/reference
Hans-Kristian Arntzen a4ac27546a MSL: Fix textures which are sampled and compared against.
depth2d in MSL only returns float, not float4, even for normal sampling.
We need to conditionally remap-swizzle back to float4.
2019-02-22 12:27:40 +01:00
..
opt MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
shaders MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
shaders-hlsl MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
shaders-hlsl-no-opt MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
shaders-msl MSL: Fix textures which are sampled and compared against. 2019-02-22 12:27:40 +01:00
shaders-msl-no-opt Pass the original pointer type to ensure_correct_attribute_type(). 2019-02-11 16:07:43 -06:00
shaders-no-opt Fix edge case where opaque types can be declared on stack. 2019-02-19 17:28:31 +01:00
shaders-reflection Fix edge case where opaque types can be declared on stack. 2019-02-19 17:28:31 +01:00