SPIRV-Cross/shaders-no-opt
2023-08-17 12:17:55 +02:00
..
asm GLSL: Fix bug with mixed precision on PHI variables. 2023-06-07 15:31:29 +02:00
comp GLSL: Add tests for subgroup iadd, fadd, imul, fmul 2023-05-01 15:51:54 +03:00
frag GLSL: Handle textureGatherOffsets properly. 2023-01-12 16:27:11 +01:00
legacy/frag GLSL: Use for-loop fallback instead of do/while for legacy ESSL. 2020-06-29 12:50:31 +02:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan GLSL: Implement 64-bit image support. 2023-08-17 12:17:55 +02:00