SPIRV-Cross/reference/opt/shaders-msl/comp/access-private-workgroup-in-function.comp
2019-09-24 18:13:04 -04:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0()
{
}