SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen ba0ab875c8 Fix cases where SPIR-V conditionally branches to loop headers.
We should check if we are actually branching back to loop header.
Fixes some logic when continue_block == loop_header.
2016-04-04 08:53:37 +02:00
..
comp Fix cases where SPIR-V conditionally branches to loop headers. 2016-04-04 08:53:37 +02:00
frag Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
geom Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
tesc Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
tese Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
vert Do not add dependencies for variables loaded from UniformConstant. 2016-04-01 19:58:26 +02:00