SPIRV-Cross/shaders/frag
David Srbecky 77b5b4446b Always make a copy when handling OpCompositeInsert
The modified object might not be mutable (e.g. shader input).

Added a test for the case when this happens.
2017-06-26 18:32:53 +01:00
..
basic.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
composite-extract-forced-temporary.frag Only split expression in OpCompositeExtract if we forward the temporary. 2016-06-23 12:13:41 +02:00
constant-array.frag Initial commit. 2016-03-11 16:30:27 +01:00
flush_params.frag Initial commit. 2016-03-11 16:30:27 +01:00
for-loop-init.frag Improve debuggability of Travis CI when things go wrong. 2016-12-16 13:48:30 +01:00
ground.frag Initial commit. 2016-03-11 16:30:27 +01:00
mix.frag Initial commit. 2016-03-11 16:30:27 +01:00
pls.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
sampler-ms.frag Fix issue with new glslang behavior for samplers as parameters. 2016-07-05 13:21:26 +02:00
sampler-proj.frag Always make a copy when handling OpCompositeInsert 2017-06-26 18:32:53 +01:00
sampler.frag Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
swizzle.frag Initial commit. 2016-03-11 16:30:27 +01:00
ubo_layout.frag Initial commit. 2016-03-11 16:30:27 +01:00