SPIRV-Cross/reference/shaders
2016-11-18 16:45:11 +01:00
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asm Always run spirv-val for SPIR-V files created. 2016-09-12 20:11:30 +02:00
comp Handle more corner cases with the CFG traversal. 2016-11-18 16:45:11 +01:00
desktop-only Handle interpolation qualifiers inside IO blocks. 2016-10-07 16:30:11 +02:00
frag Improve handling of dead blocks. 2016-11-17 22:15:07 +01:00
geom Add tests for all geometry shader primitive types. 2016-09-28 08:23:21 +02:00
tesc Improve handling of dead blocks. 2016-11-17 22:15:07 +01:00
tese Fix triangle mode in tessellation output. 2016-09-28 08:12:04 +02:00
vert Improve handling of dead blocks. 2016-11-17 22:15:07 +01:00
vulkan Support arrays which have spec constant size. 2016-10-03 17:17:11 +02:00