SPIRV-Cross/reference/opt/shaders-hlsl/frag/bvec-operations.frag
Hans-Kristian Arntzen af75ef005f Update glslang and SPIRV-Tools.
A lot of changes in spirv-opt output.
Some new invalid SPIR-V was found but most of them were not significant
for SPIRV-Cross, so just marked them as invalid.
2018-09-27 11:10:22 +02:00

30 lines
612 B
GLSL

static float2 value;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float2 value : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
bool _47;
void frag_main()
{
bool2 _25 = bool2(value.x == 0.0f, _47);
FragColor = float4(1.0f, 0.0f, float(bool2(!_25.x, !_25.y).x), float(bool2(value.x <= float2(1.5f, 0.5f).x, value.y <= float2(1.5f, 0.5f).y).x));
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
value = stage_input.value;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}