SPIRV-Cross/reference/shaders-ue4/asm/frag
Hans-Kristian Arntzen 8216e87f02 Handle SPIR-V 1.4 selection constructs.
Fix bug in to_trivial_mix_op, where we made a pre-1.4 assumption that
component count of selector is equal to value component count.
2021-06-28 12:23:44 +02:00
..
depth-compare.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
global-constant-arrays.asm.frag Hack some constants in UE4 tests. 2019-10-28 11:20:41 +01:00
padded-float-array-member-defef.asm.frag Hack some constants in UE4 tests. 2019-10-28 11:20:41 +01:00
sample-mask-not-array.asm.frag Handle SPIR-V 1.4 selection constructs. 2021-06-28 12:23:44 +02:00
subpass-input.ios.framebuffer-fetch.asm.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
subpass-input.msl23.framebuffer-fetch.asm.frag MSL: Adjust FragCoord for sample-rate shading. 2020-11-23 10:30:24 -06:00
texture-atomics.asm.argument.msl2.frag MSL: Support atomic access to images from argument buffers. 2020-10-13 02:37:18 -05:00
texture-atomics.asm.frag Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
texture-atomics.asm.graphics-robust-access.frag Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00