SPIRV-Cross/shaders-msl/desktop-only
Hans-Kristian Arntzen ebf463674d MSL: Allow removing clip distance user varyings.
Only safe if user knows that subsequent shader stage will not read clip
distance.
2020-04-20 09:58:40 +02:00
..
comp MSL: Support extended arithmetic opcodes. 2018-11-13 17:33:03 -06:00
frag MSL: Throw error on multisampled array textures. 2018-09-03 10:21:59 +02:00
tesc Unflatten inputs when copying to outputs. 2019-02-13 12:37:24 -06:00
tese MSL: Don't bother fixing up triangle tess coords. 2019-02-20 14:30:44 -06:00
vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00