SPIRV-Cross/shaders-msl/tese
Hans-Kristian Arntzen 27d6d45671 MSL: Rewrite tessellation_access_chain.
To support loading array of array properly in tessellation, we need a
rewrite of how tessellation access chains are handled.

The major change is to remove the implicit unflatten step inside
access_chain which does not take into account the case where you load
directly from a control point array variable.

We defer unflatten step until OpLoad time instead.
This fixes cases where we load array of {array,matrix,struct}.

Removes the hacky path for MSL access chain index workaround.
2019-10-26 16:10:12 +02:00
..
input-array.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
input-types.tese Add a note that array-of-struct input needs fixing. 2019-02-15 17:33:21 -06:00
load-control-point-array-of-matrix.tese MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
load-control-point-array.tese MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
quad.domain.tese MSL: Add an option to set the tessellation domain origin. 2019-02-18 14:25:42 -06:00
quad.tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
set-from-function.tese Handle blocks of patch I/O. 2019-02-15 17:21:38 -06:00
triangle-tess-level.tese MSL: Use vectors for the tessellation level builtins in tese shaders. 2019-02-22 12:18:51 -06:00
triangle.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00
water_tess.tese MSL: Add support for tessellation evaluation shaders. 2019-02-14 10:00:08 -06:00